Instead of aimlessly dominating whoever you meet in your neighbourhood, the campaign is running on a timer.
To that end, there is now a giant magical vortex on the map that everyone wants to control, including you.Ĭompared to its predecessor, WH2’s campaign feels like there’s an urgency to it. This time around, though, WH2 has honed its direction, with a much stronger focus on achieving goals in its campaign. If you missed that Creative Assembly and Games Workshop finally made a game together, welcome to last years’ news! If you imagine a Total War game with Warhammer races, that’s pretty much what WH1 was. Just pat the scales, stroke the furry biters, and accept the many improvements WH2 brings to the table.
Don’t get me wrong, it’s a strange circumstance to find ourselves in, but when the game involves both Lizardmen and Skaven as core races, you don’t question the context. It’s been two years since the End Times, and yet we’re still getting games like Total War: Warhammer II popping up like The Empire still exists. For a franchise that got shunned by its parent company, Warhammer Fantasy isn’t doing too poorly.